A new TF2 mode coming soon
According to Shacknews, Robin Walker (head director of Team Fortress 2) is teasing a new game mode coming to Team Fortress 2 very soon. (Even though Valve’s “coming soon” promises aren’t really kept)
A new Payload map is in the works, more community maps are on the way and the team will soon unveil a very different new game mode.
Robin Walker has also revealed that there may be a tenth class added to the game – but in months to come.
We’ve got several new class designs floating around, some of which we like a lot, but right now we’re focusing on the broadening of our existing classes through the addition of the unlockables.
Read the whole article here on Shacknews.
21 January 2009 in Other
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And it will only take them a month or two to do a weeks work ^^
je whats “soon” in valve time again?
http://developer.valvesoftware.com/wiki/Valve_Time
Soon = when Duke Nukem Forever goes gold
http://www.escapistmagazine.com/articles/view/issues/issue_185/5668-Storming-the-Fortress
The original source. I just hope they soon favour us competetive gamers abit instead of all these shitty pub updates :(. Guess thats naive.
They can start with nerfing demoman/buffing soldier. \o
Swap sticky damage and rocket damage and then we will see a better game!
lol VIP maybe?
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
moo
Their idea behind developing payload game mode was to replace the VIP with a moving object because no one really enjoyed playing the helpless VIP (according to Valve at least). So I really doubt the game mode will be hunted. Perhaps something like cross the border from qwtf or maybe they’ll release official instagib 🙂
Something unoriginal that wont “change the way competitive players play tf2!”
Hopefully its the Hunted gamemode and the 10th class is the civilian/VIP ;D?
I’m really looking forward to a new class. Would love to see a new support class like the medic, being new and fun to play, just to help your teammates in different ways instead of doing loads of damage. 😀
Instagib railgun class :{{
But what support classes can you add that arent damage based, but dont deny enemies from being able to do what they normally do (which is frustrating: see airblast).
I’ev even forgot about Duke Nukem Forever -_-
Yea it wont be VIP, they should add hunted for fun though 😛
Sorry for the double post – How about a “Defuse” style game type like CS but with TF2 classes?
That might be fun !
search and destroy for tf2! could be really simple to make, just for standard custom mappers probably, simply make a capture point or two, and force it to be retook in a certain amount of time or explosion.
Maybe something along the lines of: http://www.fpsbanana.com/maps/65574