Sticky Bombs Explained

On  the official Team Fortress 2 Blog, they have now explained how the Sticky Bomb damage works.

In TF2, almost all damage done to players is modified based on the distance from the player to the enemy who did the damage. There are several reasons why this is done, but the general purpose of it is that it makes close combat resolve faster than long range combat, giving approaching players more time to make tactical decisions (like whether to engage or retreat). The ramp centers around the 512 units (roughly 40 feet) range, and linearly remaps damage done from 150% at 0 units down to 50% at >1024 units. So if you’re fighting someone closer than 512 units, you’re doing extra damage.

Sticky bombs have an additional complexity on top of this: they use the distance modification for the first 5 seconds of their life, and then turn it off. This is because it’s generally a dual purpose weapon: used offensively like a rocket launcher, and defensively to create traps. The 5 second rule essentially means distance matters in the offensive mode, but not at all in the defensive. So if you’re a trap laying Demoman, you don’t need to get near the stickies when you set them off.

Read the full post on TeamFortress.com.

7 Comments

Shintaz says: 18 February 2009 - 15:23

So technically you can still use one sticky bomb to kill a scout.
Just the sticky bomb is gonna need some perfect aim to actually do it.

Sneis says: 18 February 2009 - 15:28

makes sense i guess

bybben says: 18 February 2009 - 17:03

ah now i get it

eoN says: 18 February 2009 - 20:04

I dont get why distance comes into play with stickys :S

I mean I understand their motives but i dont think it fully warants it…

Shintaz says: 18 February 2009 - 22:43

“I dont get why distance comes into play with stickys :S”

I don’t think people have got this straight. When it says “Distance away from target” it means “distance away from the thing that is getting hit by it.” Not your distance away from the sticky bomb itself!

F2 says: 18 February 2009 - 23:00

No Shintaz, it’s the other way around.
“almost all damage done to players is modified based on the distance from the player to the enemy who did the damage” – so, if you’re a demoman and do damage to someone, it’s the distance between you and who you did damage to

eoN says: 19 February 2009 - 12:52

yeah, i understand it i just dont see the point 😛 But if it was up to me there would be fixed damage but thats just me ^^ would probably be no fun…

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